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Killing floor 2 holdout
Killing floor 2 holdout








killing floor 2 holdout
  1. #Killing floor 2 holdout update#
  2. #Killing floor 2 holdout full#
  3. #Killing floor 2 holdout Ps4#
  4. #Killing floor 2 holdout Pc#
  5. #Killing floor 2 holdout mac#

#Killing floor 2 holdout update#

  • Killing Floor 2 Update 1.17 fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage.
  • Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation.
  • killing floor 2 holdout

  • Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session.
  • Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition.
  • Dud knockdown chance is increased by 25%.
  • Fixed the penetration value on the dual pistols.
  • Killing Floor 2 Infinite Onslaught update fixed the fire rate on the dual pistols.
  • Total ammo capacity is increased by 20%.
  • Killing Floor 2 Update 1.17 added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.
  • Killing Floor 2 Infinite Onslaught update added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map.
  • Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down.
  • XP rewards are now granted for Stand Your Ground objectives.
  • The 1st and Boss wave will not have a Stand Your Ground objective.
  • There is a 35% chance of a wave having a Stand Your Ground objective.
  • Killing Floor 2 version 1.17 added Stand Your Ground objectives to all non-Holdout maps.
  • Added a confirmation notification message whenever a player selects Basic Training on the Escape menu.
  • Added the ability for players to vote to skip trader time in the trader menu.
  • This should fix several potential lock ups on PlayStation 4 and XboxOne.
  • #Killing floor 2 holdout Pc#

  • Reduced load times across a variety of hardware on PC.
  • King Fleshpound – “Spike Grinder” by Rocky Gray.
  • Abomination – “Hack Attack” by Rocky Gray.
  • Killing Floor 2 Infinite Onslaught update added two new boss music tracks.
  • Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode.
  • killing floor 2 holdout

    #Killing floor 2 holdout mac#

    Killing Floor 2 1.17 has added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.New Steam Achievements for DieSector, Power Core, and their Collectibles.

    killing floor 2 holdout

  • Endless Spring Objectives to earn D.A.R.
  • Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta).
  • Husk Cannon for Firebug and Demolitionist.
  • Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves).
  • Patriarch Trader voice for Endless Mode.
  • #Killing floor 2 holdout Ps4#

    Killing Floor 2 Update 1.17 for PS4 and Xbox One Changelog NEW Killing Floor 2 Update 1.17 for PS4 and Xbox One Changelog.This map was the perfect chance to make good use of welding but they decided to completely leave it out, even though multiples classes have bonuses to it that become useless in it's absence. This is supposed to be about holding your position, and the community has already been complaining about how useless welding is. The rooms should all be connected to one another to expand the map as it goes on. The way you just drop through a hole to the next room is just awful. Objective mode was mentioned by the dev team a long time ago but there's been no word on it for a while now, can we actually expect that or is it in the garbage can like martial artist? Dissapointing? How? This map is cool (for me at least) it's fast paced and zed keeps coming from everywhere Well I guess we had different expectations. Via a very sloppy and ugly way, but the order is still random (bar the first and last room - which they also stated would be the case) They said you go to each room in a random order.

    #Killing floor 2 holdout full#

    The only time it's stated to be a full mode was in some of the artwork on release which - as pointed out above - is apparently a mistake. Objective mode was mentioned by the dev team a long time ago but there's been no word on it for a while now, can we actually expect that or is it in the garbage can like martial artist? No, they never advertised it as a full stand-alone mode, they advertised it as a map-style, sub-mode or variant. Please work on something players actually want instead of something we never asked for and never even appeared on the roadmap for voting. This was just as disappointing as versus mode. Pyro Penguin a écrit :It was fully advertised as a new game mode, then after it's released you say it's not? They said the rooms connect in a random a way each time, but they don't even connect.










    Killing floor 2 holdout